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Subversion Repositories
duke3d_hrp
(root)
/
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highres
@ 227
– Rev 0
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227
4922d 22h
nightfright
/
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)
226
4922d 23h
devastator
/highres/
1140 embracing set for japanese paper-walls
225
4922d 23h
loomsday
/highres/sprites/
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
224
4922d 23h
loomsday
/highres/
Tile #239: definition fix for parallaxmapping
223
4923d 20h
nightfright
/
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)
222
4924d 22h
nightfright
/
Fixing messed up #220 commit, part 2
221
4924d 22h
nightfright
/highres/sprites/
Fixing messed up #220 revision
220
4924d 22h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
219
4925d 6h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
218
4928d 17h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
217
4928d 23h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
216
4929d 0h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4929d 19h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4929d 22h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
213
4929d 23h
devastator
/highres/textures/
updates for normal maps
212
4932d 22h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
211
4933d 0h
devastator
/highres/textures/
heightmap update to fit others from set.
210
4934d 13h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
209
4934d 13h
devastator
/highres/textures/
renaming 1140
208
4934d 13h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
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