Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4593d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4622d 18h |
spiker |
/highres/ |
|
|
286 |
4628d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4654d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4710d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4711d 6h |
spiker |
/highres/ |
|
|
282 |
4711d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4714d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4721d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4769d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4777d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4777d 21h |
spiker |
/highres/ |
|
|
275 |
4785d 19h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4786d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4786d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4787d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4787d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4787d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4789d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4790d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|