Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4553d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4582d 21h |
spiker |
/highres/ |
|
|
286 |
4588d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4614d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4670d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4671d 9h |
spiker |
/highres/ |
|
|
282 |
4671d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4674d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4681d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4729d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4737d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 0h |
spiker |
/highres/ |
|
|
275 |
4745d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4746d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4746d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4747d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4750d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|