Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4607d 21h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4607d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4612d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4641d 22h |
spiker |
/highres/ |
|
|
286 |
4647d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4673d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4729d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4730d 10h |
spiker |
/highres/ |
|
|
282 |
4730d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4733d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4740d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4788d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4797d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4797d 1h |
spiker |
/highres/ |
|
|
275 |
4805d 0h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4805d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4806d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4806d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4806d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4807d 0h |
spiker |
/highres/ |
Content by Lightsource |
|