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Rev Age Author Path Log message Diff
292 4591d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4600d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4601d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4601d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4606d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4635d 19h spiker /highres/  
286 4641d 6h spiker /highres/ 4154  
285 4667d 17h nightfright / Reverted to previous versions: 341-343  
284 4723d 17h loomsday /highres/sprites/props/ doublesided now  
283 4724d 6h spiker /highres/  
282 4724d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4727d 6h nightfright / Modified: #341, 343  
280 4734d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4782d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4790d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4790d 21h spiker /highres/  
275 4798d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4799d 19h loomsday /highres/ polyTile #367  
273 4799d 20h spiker /highres/ 885 polymerized  
272 4800d 1h spiker /highres/textures/  

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