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Rev Age Author Path Log message Diff
292 4533d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4543d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4544d 0h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4544d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4548d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4578d 2h spiker /highres/  
286 4583d 13h spiker /highres/ 4154  
285 4610d 0h nightfright / Reverted to previous versions: 341-343  
284 4666d 0h loomsday /highres/sprites/props/ doublesided now  
283 4666d 13h spiker /highres/  
282 4666d 18h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4669d 13h nightfright / Modified: #341, 343  
280 4676d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4725d 0h loomsday /highres/ #369 polymerized + #797 recreated  
277 4733d 3h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4733d 4h spiker /highres/  
275 4741d 3h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4742d 2h loomsday /highres/ polyTile #367  
273 4742d 3h spiker /highres/ 885 polymerized  
272 4742d 7h spiker /highres/textures/  

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