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Rev Age Author Path Log message Diff
296 4588d 1h spiker /highres/sprites/  
295 4594d 8h spiker /highres/ 281  
294 4595d 0h spiker /highres/ Added 4266  
293 4595d 11h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4597d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4607d 0h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4607d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4607d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4612d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4642d 0h spiker /highres/  
286 4647d 11h spiker /highres/ 4154  
285 4673d 23h nightfright / Reverted to previous versions: 341-343  
284 4729d 22h loomsday /highres/sprites/props/ doublesided now  
283 4730d 11h spiker /highres/  
282 4730d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4733d 11h nightfright / Modified: #341, 343  
280 4740d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4788d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4797d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4797d 3h spiker /highres/  

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