Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4588d 1h |
spiker |
/highres/sprites/ |
|
|
295 |
4594d 8h |
spiker |
/highres/ |
281 |
|
294 |
4595d 0h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4595d 11h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4597d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4607d 0h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4607d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4607d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4612d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4642d 0h |
spiker |
/highres/ |
|
|
286 |
4647d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4673d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4729d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4730d 11h |
spiker |
/highres/ |
|
|
282 |
4730d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4733d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4740d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4788d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4797d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4797d 3h |
spiker |
/highres/ |
|
|