Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4580d 21h |
spiker |
/highres/sprites/ |
|
|
296 |
4581d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4587d 23h |
spiker |
/highres/ |
281 |
|
294 |
4588d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4589d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4590d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4600d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4601d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4601d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4606d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4635d 16h |
spiker |
/highres/ |
|
|
286 |
4641d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4667d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4723d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4724d 3h |
spiker |
/highres/ |
|
|
282 |
4724d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4727d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4734d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4782d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4790d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|