Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4536d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4537d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4543d 15h |
spiker |
/highres/ |
281 |
|
294 |
4544d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4544d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4546d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4556d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4557d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4557d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4561d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4591d 7h |
spiker |
/highres/ |
|
|
286 |
4596d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4623d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4679d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4679d 19h |
spiker |
/highres/ |
|
|
282 |
4680d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4682d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4689d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4738d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4746d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|