Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4599d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4610d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4611d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4617d 18h |
spiker |
/highres/ |
281 |
|
294 |
4618d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4618d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4620d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4630d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4631d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4631d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4635d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4665d 10h |
spiker |
/highres/ |
|
|
286 |
4670d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4697d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4753d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4753d 22h |
spiker |
/highres/ |
|
|
282 |
4754d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4756d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4763d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4812d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|