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Rev Age Author Path Log message Diff
299 4569d 4h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4569d 21h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4580d 17h spiker /highres/sprites/  
296 4581d 12h spiker /highres/sprites/  
295 4587d 19h spiker /highres/ 281  
294 4588d 11h spiker /highres/ Added 4266  
293 4588d 23h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4590d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4600d 12h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4601d 10h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4601d 11h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4605d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4635d 11h spiker /highres/  
286 4640d 23h spiker /highres/ 4154  
285 4667d 10h nightfright / Reverted to previous versions: 341-343  
284 4723d 10h loomsday /highres/sprites/props/ doublesided now  
283 4723d 23h spiker /highres/  
282 4724d 4h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4726d 23h nightfright / Modified: #341, 343  
280 4733d 23h nightfright / Modified: #342, 343, 821, 916, 917  

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