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Rev Age Author Path Log message Diff
300 4575d 3h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4575d 12h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4576d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4587d 1h spiker /highres/sprites/  
296 4587d 21h spiker /highres/sprites/  
295 4594d 4h spiker /highres/ 281  
294 4594d 20h spiker /highres/ Added 4266  
293 4595d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4597d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4606d 21h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4607d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4607d 20h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4612d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4641d 20h spiker /highres/  
286 4647d 8h spiker /highres/ 4154  
285 4673d 19h nightfright / Reverted to previous versions: 341-343  
284 4729d 19h loomsday /highres/sprites/props/ doublesided now  
283 4730d 8h spiker /highres/  
282 4730d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4733d 8h nightfright / Modified: #341, 343  

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