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Subversion Repositories
duke3d_hrp
(root)
/
/
highres
@ 302
– Rev 0
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302
4568d 23h
leod
/highres/textures/
fix case of 1151 #2
301
4568d 23h
leod
/highres/textures/
fix case of 1151 #1
300
4569d 0h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
299
4569d 9h
h266
/highres/sprites/
Fix pal 12/18 of the Alien Queen in monsters.def.
298
4570d 3h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
297
4580d 22h
spiker
/highres/sprites/
296
4581d 18h
spiker
/highres/sprites/
295
4588d 1h
spiker
/highres/
281
294
4588d 17h
spiker
/highres/
Added 4266
293
4589d 5h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
292
4591d 0h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
291
4600d 18h
nightfright
/
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)
290
4601d 16h
nightfright
/
Modified: frozen textures for #603 (Supertanker model)
289
4601d 17h
nightfright
/
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)
288
4606d 5h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4635d 17h
spiker
/highres/
286
4641d 5h
spiker
/highres/
4154
285
4667d 16h
nightfright
/
Reverted to previous versions: 341-343
284
4723d 16h
loomsday
/highres/sprites/props/
doublesided now
283
4724d 5h
spiker
/highres/
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