Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4584d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4584d 2h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4588d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4618d 2h |
spiker |
/highres/ |
|
|
286 |
4623d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4650d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4706d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4706d 14h |
spiker |
/highres/ |
|
|
282 |
4706d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4709d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4716d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4765d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4773d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4773d 5h |
spiker |
/highres/ |
|
|
275 |
4781d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4782d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4782d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4782d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4782d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4783d 4h |
spiker |
/highres/ |
Content by Lightsource |
|