Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4564d 15h |
spiker |
/highres/sprites/ |
|
|
295 |
4570d 22h |
spiker |
/highres/ |
281 |
|
294 |
4571d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4572d 1h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4573d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4583d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4584d 12h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4584d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4589d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4618d 14h |
spiker |
/highres/ |
|
|
286 |
4624d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4650d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4706d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4707d 1h |
spiker |
/highres/ |
|
|
282 |
4707d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4710d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4717d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4765d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4773d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4773d 17h |
spiker |
/highres/ |
|
|