Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4555d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4584d 20h |
spiker |
/highres/ |
|
|
286 |
4590d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4616d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4672d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4673d 8h |
spiker |
/highres/ |
|
|
282 |
4673d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4676d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4683d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4731d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4739d 22h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4739d 23h |
spiker |
/highres/ |
|
|
275 |
4747d 22h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4748d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4748d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4749d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4752d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|