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Subversion Repositories
duke3d_hrp
(root)
/
/
highres
@ 306
– Rev 0
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306
4557d 17h
leod
/highres/
JPG->PNG conversions reverted
305
4558d 5h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
304
4558d 6h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4558d 6h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4558d 16h
leod
/highres/textures/
fix case of 1151 #2
301
4558d 16h
leod
/highres/textures/
fix case of 1151 #1
300
4558d 16h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
299
4559d 1h
h266
/highres/sprites/
Fix pal 12/18 of the Alien Queen in monsters.def.
298
4559d 19h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
297
4570d 14h
spiker
/highres/sprites/
296
4571d 10h
spiker
/highres/sprites/
295
4577d 17h
spiker
/highres/
281
294
4578d 9h
spiker
/highres/
Added 4266
293
4578d 21h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
292
4580d 16h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
291
4590d 10h
nightfright
/
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)
290
4591d 8h
nightfright
/
Modified: frozen textures for #603 (Supertanker model)
289
4591d 9h
nightfright
/
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)
288
4595d 21h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4625d 9h
spiker
/highres/
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