Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4554d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 16h |
spiker |
/highres/ |
|
|
286 |
4589d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4672d 3h |
spiker |
/highres/ |
|
|
282 |
4672d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4675d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4682d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4730d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 18h |
spiker |
/highres/ |
|
|
275 |
4746d 17h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|