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Rev Age Author Path Log message Diff
288 4554d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4583d 16h spiker /highres/  
286 4589d 3h spiker /highres/ 4154  
285 4615d 14h nightfright / Reverted to previous versions: 341-343  
284 4671d 14h loomsday /highres/sprites/props/ doublesided now  
283 4672d 3h spiker /highres/  
282 4672d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4675d 3h nightfright / Modified: #341, 343  
280 4682d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4730d 15h loomsday /highres/ #369 polymerized + #797 recreated  
277 4738d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4738d 18h spiker /highres/  
275 4746d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4747d 16h loomsday /highres/ polyTile #367  
273 4747d 17h spiker /highres/ 885 polymerized  
272 4747d 21h spiker /highres/textures/  
271 4747d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4748d 17h spiker /highres/ Content by Lightsource  
269 4750d 19h loomsday /highres/ polymerTile #318  
268 4751d 18h loomsday /highres/ polymer-ed tile #317  

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