Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4636d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4665d 17h |
spiker |
/highres/ |
|
|
286 |
4671d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4697d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4753d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4754d 4h |
spiker |
/highres/ |
|
|
282 |
4754d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4757d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4764d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4812d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4820d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4820d 20h |
spiker |
/highres/ |
|
|
275 |
4828d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4829d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4829d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4829d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4829d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4830d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4832d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4833d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|