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Rev Age Author Path Log message Diff
291 4557d 4h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4558d 2h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4558d 3h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4562d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4592d 4h spiker /highres/  
286 4597d 15h spiker /highres/ 4154  
285 4624d 2h nightfright / Reverted to previous versions: 341-343  
284 4680d 2h loomsday /highres/sprites/props/ doublesided now  
283 4680d 15h spiker /highres/  
282 4680d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4683d 15h nightfright / Modified: #341, 343  
280 4690d 16h nightfright / Modified: #342, 343, 821, 916, 917  
278 4739d 3h loomsday /highres/ #369 polymerized + #797 recreated  
277 4747d 6h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4747d 7h spiker /highres/  
275 4755d 5h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4756d 4h loomsday /highres/ polyTile #367  
273 4756d 5h spiker /highres/ 885 polymerized  
272 4756d 10h spiker /highres/textures/  
271 4756d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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