Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4538d 7h |
spiker |
/highres/sprites/ |
|
|
295 |
4544d 14h |
spiker |
/highres/ |
281 |
|
294 |
4545d 6h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4545d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4547d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4557d 7h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4558d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4558d 6h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4562d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4592d 6h |
spiker |
/highres/ |
|
|
286 |
4597d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4624d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4680d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4680d 18h |
spiker |
/highres/ |
|
|
282 |
4680d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4683d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4690d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4739d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4747d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4747d 9h |
spiker |
/highres/ |
|
|