Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4510d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4521d 4h |
spiker |
/highres/sprites/ |
|
|
296 |
4522d 0h |
spiker |
/highres/sprites/ |
|
|
295 |
4528d 7h |
spiker |
/highres/ |
281 |
|
294 |
4528d 23h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4529d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4531d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4541d 0h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4541d 21h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4541d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4546d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4575d 23h |
spiker |
/highres/ |
|
|
286 |
4581d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4607d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4663d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4664d 10h |
spiker |
/highres/ |
|
|
282 |
4664d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4667d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4674d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4722d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|