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Rev Age Author Path Log message Diff
296 4529d 12h spiker /highres/sprites/  
295 4535d 19h spiker /highres/ 281  
294 4536d 11h spiker /highres/ Added 4266  
293 4536d 23h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4538d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4548d 12h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4549d 10h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4549d 11h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4553d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4583d 11h spiker /highres/  
286 4588d 23h spiker /highres/ 4154  
285 4615d 10h nightfright / Reverted to previous versions: 341-343  
284 4671d 10h loomsday /highres/sprites/props/ doublesided now  
283 4671d 23h spiker /highres/  
282 4672d 4h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4674d 23h nightfright / Modified: #341, 343  
280 4681d 23h nightfright / Modified: #342, 343, 821, 916, 917  
278 4730d 10h loomsday /highres/ #369 polymerized + #797 recreated  
277 4738d 13h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4738d 14h spiker /highres/  

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