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Rev Age Author Path Log message Diff
178 4991d 17h loomsday /highres/ #462-#464 tileset polymerized  
177 4992d 9h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 5009d 17h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5009d 21h loomsday /highres/  
174 5028d 18h nightfright / Fixed: #345_s (tga -> png)  
173 5028d 19h nightfright / Maphacks update (by Micky C)  
172 5040d 4h devastator /highres/ Added def for texture 0345 (d n s)  
171 5040d 4h devastator /highres/textures/ 3d texture 0345  
170 5040d 4h devastator /highres/ added def for texture (d s n g) 347  
169 5040d 4h devastator /highres/textures/ 0347 textures only  
168 5040d 16h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5040d 20h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5041d 16h loomsday /highres/ #460 polymerized by Devastator  
165 5041d 17h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5042d 12h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5093d 2h nightfright / Added: #699 (d/n/s)  
161 5097d 21h loomsday /highres/ fixed missing heightmap for #449  
160 5111d 20h nightfright / Modified: #742_d/n/s  
159 5117d 21h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5121d 4h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  

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