Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4594d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4624d 2h |
spiker |
/highres/ |
|
|
286 |
4629d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4656d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4712d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4712d 14h |
spiker |
/highres/ |
|
|
282 |
4712d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4715d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4722d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4771d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4779d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4779d 5h |
spiker |
/highres/ |
|
|
275 |
4787d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4788d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4788d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4788d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4788d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4789d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4791d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4792d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|