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Rev Age Author Path Log message Diff
296 4570d 20h spiker /highres/sprites/  
295 4577d 3h spiker /highres/ 281  
294 4577d 19h spiker /highres/ Added 4266  
293 4578d 7h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4580d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4589d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4590d 18h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4590d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4595d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4624d 19h spiker /highres/  
286 4630d 7h spiker /highres/ 4154  
285 4656d 18h nightfright / Reverted to previous versions: 341-343  
284 4712d 18h loomsday /highres/sprites/props/ doublesided now  
283 4713d 7h spiker /highres/  
282 4713d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4716d 7h nightfright / Modified: #341, 343  
280 4723d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4771d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4779d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4779d 22h spiker /highres/  

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