Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4570d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4577d 3h |
spiker |
/highres/ |
281 |
|
294 |
4577d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4578d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4580d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4589d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4590d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4590d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4595d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4624d 19h |
spiker |
/highres/ |
|
|
286 |
4630d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4656d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4712d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4713d 7h |
spiker |
/highres/ |
|
|
282 |
4713d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4716d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4723d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4771d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4779d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4779d 22h |
spiker |
/highres/ |
|
|