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Rev Age Author Path Log message Diff
300 4557d 12h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4557d 21h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4558d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4569d 10h spiker /highres/sprites/  
296 4570d 6h spiker /highres/sprites/  
295 4576d 13h spiker /highres/ 281  
294 4577d 5h spiker /highres/ Added 4266  
293 4577d 17h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4579d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4589d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4590d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4590d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4594d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4624d 5h spiker /highres/  
286 4629d 17h spiker /highres/ 4154  
285 4656d 4h nightfright / Reverted to previous versions: 341-343  
284 4712d 4h loomsday /highres/sprites/props/ doublesided now  
283 4712d 17h spiker /highres/  
282 4712d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4715d 17h nightfright / Modified: #341, 343  

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