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414 4349d 6h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
411 4399d 21h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4407d 23h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
409 4409d 1h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
408 4413d 6h leod / texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)

hrp_extract.sh : cleanup
 
407 4495d 6h leod / Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols
 
406 4498d 3h leod / tile 1015 (user maps only) - created by raping 0399

duke3d_hrp*.def : indicate repository snapshot version
 
405 4503d 0h loomsday /highres/textures/ more accurate glowmap  
404 4503d 1h loomsday /highres/ tile #390 polymerized  
403 4503d 3h leod /highres/sprites/ oops  
402 4503d 3h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
401 4503d 5h loomsday /highres/ tile #217 polymerized  
400 4503d 6h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
399 4503d 6h leod /highres/ Polymost: 0156 pal 22  
398 4503d 6h loomsday /highres/sprites/props/ angle +90 CW  
397 4503d 10h loomsday /highres/sprites/ chair #556 polymerized  
396 4503d 23h leod / Polymost glowmaps added; duke3d.def: remove irritating comment.

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.

duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
 
395 4503d 23h leod /highres/ Polymer glowmaps renamed

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
 
394 4505d 2h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4507d 7h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  

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