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425 4328d 21h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
424 4328d 21h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
423 4334d 1h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
422 4335d 0h loomsday /highres/ crap, another forgotten-to-upload texture #4211 polymer version  
421 4335d 1h loomsday /highres/ $4210 polymer version

yeah.. I can upload the deflines for the texture and forget about textures themselves
 
420 4335d 3h loomsday /highres/ usermap tile #4156 polymer version  
419 4335d 9h loomsday /highres/ #4104 polymer version  
418 4335d 20h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
417 4336d 17h loomsday /highres/ #4103 polymer version  
416 4341d 6h loomsday /highres/ usermaps tile #4155 polymer version  
415 4347d 23h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 4350d 7h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
411 4400d 22h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4409d 0h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
409 4410d 2h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
408 4414d 7h leod / texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)

hrp_extract.sh : cleanup
 
407 4496d 7h leod / Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols
 
406 4499d 4h leod / tile 1015 (user maps only) - created by raping 0399

duke3d_hrp*.def : indicate repository snapshot version
 
405 4504d 1h loomsday /highres/textures/ more accurate glowmap  
404 4504d 2h loomsday /highres/ tile #390 polymerized  

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