Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1563d 1h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
726 |
1563d 4h |
leod |
/maphacks/ |
Maphacks : tile comment consistency fix #3 |
|
722 |
1610d 0h |
leod |
/maphacks/ |
...Finally: rearranging maphack tokens for great justice! |
|
719 |
1620d 4h |
leod |
/maphacks/ |
Maphacks : move up 'Author' entries in *.mhk |
|
707 |
1949d 15h |
leod |
/ |
Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1' |
|
702 |
1982d 8h |
leod |
/maphacks/ |
UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13 |
|
689 |
3025d 2h |
leod |
/maphacks/ |
UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0 |
|
676 |
3352d 5h |
leod |
/maphacks/ |
UserMapHacks: Death Drive episode and some others, FM1/2X updates |
|
659 |
3535d 1h |
leod |
/ |
Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts) |
|
652 |
3575d 9h |
leod |
/ |
Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases |
|
643 |
3681d 8h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
636 |
3780d 7h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|