Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1531d 13h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
726 |
1531d 16h |
leod |
/maphacks/ |
Maphacks : tile comment consistency fix #3 |
|
722 |
1578d 12h |
leod |
/maphacks/ |
...Finally: rearranging maphack tokens for great justice! |
|
719 |
1588d 16h |
leod |
/maphacks/ |
Maphacks : move up 'Author' entries in *.mhk |
|
707 |
1918d 3h |
leod |
/ |
Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1' |
|
702 |
1950d 20h |
leod |
/maphacks/ |
UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13 |
|
689 |
2993d 14h |
leod |
/maphacks/ |
UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0 |
|
676 |
3320d 17h |
leod |
/maphacks/ |
UserMapHacks: Death Drive episode and some others, FM1/2X updates |
|
659 |
3503d 14h |
leod |
/ |
Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts) |
|
652 |
3543d 21h |
leod |
/ |
Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases |
|
643 |
3649d 20h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
636 |
3748d 19h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|