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727 1516d 0h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1516d 3h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1562d 23h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1563d 2h leod /maphacks/ Maphacks: last touches before ...  
719 1573d 3h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1575d 0h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1581d 7h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
694 2881d 8h leod /maphacks/ UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated.
 
689 2978d 0h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
681 3198d 2h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
676 3305d 3h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3488d 0h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3528d 8h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3634d 7h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3684d 4h leod / UserMapHacks: big update  
636 3733d 6h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3797d 4h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 3903d 1h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 3907d 23h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 3947d 4h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 

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