Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1637d 20h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
718 |
1694d 23h |
leod |
/maphacks/ |
Maphacks : prepare for scripted patching; DEFs :http -> https |
|
716 |
1703d 2h |
leod |
/maphacks/ |
Maphacks : move up 'author' entries in *_mhk.def |
|
709 |
2015d 9h |
leod |
/ |
Maphacks: 20th Anniv. World Tour Ep.5, MSSP9, Shocking Twist |
|
701 |
2059d 0h |
leod |
/maphacks/ |
UserMapHacks: Pyratel, and less recent releases; some housekeeping |
|
690 |
3084d 5h |
leod |
/ |
UserMapHacks: a couple of 'recent' releases |
|
688 |
3158d 21h |
leod |
/ |
#1055 (film reel) animation fix by Mark. (https://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__st__5370__p__236861#entry236861)
UserMapHacks : interim chckin - SSC only, and some unfinished stuff. Haven't worked on this for months and no continuation in sight. |
|
683 |
3291d 18h |
leod |
/maphacks/ |
UserMapHacks: New York Rebellion Episode aka FM1X, and others |
|
676 |
3426d 23h |
leod |
/maphacks/ |
UserMapHacks: Death Drive episode and some others, FM1/2X updates |
|
648 |
3681d 22h |
leod |
/ |
UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more |
|
646 |
3711d 21h |
leod |
/ |
#4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more |
|
643 |
3756d 2h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
636 |
3855d 1h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
633 |
3908d 2h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
583 |
4034d 18h |
leod |
/ |
4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews |
|
577 |
4040d 0h |
leod |
/ |
UserMapHacks: Bobsp4, ABBA, WLand, DHFC; MHK reviews |
|
576 |
4045d 0h |
leod |
/ |
UserMapHacks: Bedrone, Deadfall, Xmas2k1/2, and more; MHK reviews |
|
566 |
4067d 20h |
leod |
/ |
Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews |
|