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Subversion Repositories
duke3d_hrp
(root)
/
/
maphacks
/
sanek
/
WideOpenSpaces.mhk
@ 655
– Rev 727
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727
1636d 2h
leod
/
UNIX newlines for *.def, *.mhk, *.txt
726
1636d 5h
leod
/maphacks/
Maphacks : tile comment consistency fix #3
722
1683d 2h
leod
/maphacks/
...Finally: rearranging maphack tokens for great justice!
719
1693d 6h
leod
/maphacks/
Maphacks : move up 'Author' entries in *.mhk
702
2055d 10h
leod
/maphacks/
UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13
667
3535d 0h
leod
/
#2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
643
3754d 9h
leod
/
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
636
3853d 8h
leod
/
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.