Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1567d 19h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
726 |
1567d 22h |
leod |
/maphacks/ |
Maphacks : tile comment consistency fix #3 |
|
724 |
1568d 23h |
leod |
/maphacks/ |
Maphacks : Fix some more autodetected issues; start fixing tile comment consistency |
|
722 |
1614d 18h |
leod |
/maphacks/ |
...Finally: rearranging maphack tokens for great justice! |
|
719 |
1624d 22h |
leod |
/maphacks/ |
Maphacks : move up 'Author' entries in *.mhk |
|
717 |
1626d 19h |
leod |
/maphacks/ |
Maphacks : Fix some more autodetected issues |
|
716 |
1633d 2h |
leod |
/maphacks/ |
Maphacks : move up 'author' entries in *_mhk.def |
|
702 |
1987d 2h |
leod |
/maphacks/ |
UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13 |
|
695 |
2899d 4h |
leod |
/ |
Spec updates by Tea Mpnster for 2524_pistol, 2530_clip, 2532_cliphand;
UserMapHacks: def/mhk updates to support NightFright's Addon Pack v3.1 |
|
648 |
3611d 22h |
leod |
/ |
UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more |
|
644 |
3683d 19h |
leod |
/ |
UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2 |
|
636 |
3785d 1h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|