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Rev Age Author Path Log message Diff
110 5163d 1h devastator /highres/textures/ texture files for 454  
109 5163d 2h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5164d 5h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5164d 5h piterplus /highres/textures/ Normals+specular for 1137, 1138  
105 5166d 3h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5174d 4h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
97 5182d 9h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
94 5184d 4h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5186d 3h piterplus /highres/ Normal map for 0893-0895.  
88 5194d 2h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5194d 10h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5195d 0h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
84 5195d 8h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5195d 12h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5196d 0h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5196d 1h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
79 5200d 2h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823
 
78 5203d 1h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
74 5204d 10h loomsday /highres/ oopsie, some typoes in the defs  
73 5206d 0h loomsday /highres/ Tile #450 is now polymer-ready  

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