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Rev Age Author Path Log message Diff
158 5175d 10h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5175d 22h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5190d 1h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5190d 1h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5193d 2h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5193d 2h loomsday /highres/ Tile #814 by Cage  
152 5195d 2h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
151 5196d 11h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
150 5196d 13h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398
 
149 5197d 3h loomsday /highres/ fix for #0454  
148 5197d 7h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454  
147 5197d 10h nightfright / Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures  
146 5199d 0h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
145 5199d 1h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
144 5200d 4h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)  
143 5200d 23h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
142 5202d 7h nightfright / Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8  
141 5209d 0h loomsday /highres/ glow map for #457, #458 is now polymer ready.  
140 5210d 1h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
139 5213d 0h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  

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