Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
171 |
5094d 7h |
devastator |
/highres/textures/ |
3d texture 0345 |
|
/highres/textures/0345_n.png /highres/textures/0345_s.tga
/highres/textures/0345.png
|
170 |
5094d 7h |
devastator |
/highres/ |
added def for texture (d s n g) 347 |
|
/highres/textures.def
|
169 |
5094d 7h |
devastator |
/highres/textures/ |
0347 textures only |
|
/highres/textures/0347_g.png /highres/textures/0347_n.png /highres/textures/0347_s.png
/highres/textures/0347.png
|
168 |
5094d 19h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def /highres/sprites/monsters/1960_reconcar.md3 /highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/4332.png /highres/textures/4333.png
|
167 |
5094d 23h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
/highres/textures/0322_d.png /highres/textures/0322_n.png /highres/textures/0322_s.png /highres/textures/0442_8_d.png /highres/textures/0442_d.png /highres/textures/0442_n.png /highres/textures/0442_s.png /highres/textures/0771_d.png /highres/textures/0771_s.png
/highres/textures.def /highres/textures/0771_n.png
|
166 |
5095d 19h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
/highres/textures/0460_d.png /highres/textures/0460_n.png /highres/textures/0460_s.png
/highres/textures.def
|
165 |
5095d 20h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
/highres/textures/0206_d.png /highres/textures/0206_n.png /highres/textures/0206_s.png /highres/textures/0207_10_d.png /highres/textures/0207_14_d.png /highres/textures/0207_16_d.png /highres/textures/0207_d.png /highres/textures/0207_n.png /highres/textures/0207_s.png /highres/textures/0208_d.png /highres/textures/0208_n.png /highres/textures/0208_s.png /highres/textures/0209_d.png /highres/textures/0209_n.png /highres/textures/0209_s.png /highres/textures/4178_13_d.png /highres/textures/4178_d.png
/highres/textures.def
|
164 |
5096d 15h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
/highres/textures/0395_d.png /highres/textures/0395_n.png /highres/textures/0395_s.png /highres/textures/0396_d.png /highres/textures/0396_n.png /highres/textures/0396_s.png
/highres/textures.def
|
162 |
5147d 5h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
/highres/sprites/signs/0699_d.png /highres/sprites/signs/0699_n.png /highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png /highres/sprites/signs.def /highres/textures/0449_n.png /hrp_readme.txt
|
161 |
5152d 0h |
loomsday |
/highres/ |
fixed missing heightmap for #449 |
|
/highres/textures.def /highres/textures/0449_n.png
|
160 |
5165d 22h |
nightfright |
/ |
Modified: #742_d/n/s |
|
/highres/screen/menu/2492_version.png /highres/textures.def /highres/textures/0742.png /highres/textures/0742_n.png /highres/textures/0742_s.png /hrp_readme.txt
|
159 |
5172d 0h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
/highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/0913.png /highres/textures/0913_n.png /highres/textures/0913_s.png
|
158 |
5175d 7h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
/highres/sprites/firstperson.def
|
157 |
5175d 19h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
/highres/textures/0227_d.png /highres/textures/0227_n.png /highres/textures/0227_s.png /highres/textures/0502_d.png /highres/textures/0502_n.png /highres/textures/0502_s.png
/highres/screen/menu/2492_version.png /highres/sprites/firstperson/2510_devastator.png /highres/sprites/firstperson/2510_devastator_g.png /highres/sprites/firstperson/2510_devastator_n.png /highres/sprites/firstperson/2510_devastator_s.png /highres/textures.def /hrp_readme.txt
|
156 |
5189d 21h |
nightfright |
/ |
Modified: #781_d, 782; removed gloss effect for #814 |
|
/highres/screen/menu/2492_version.png /highres/textures.def /highres/textures/0781_d.png /highres/textures/0782.png /hrp_readme.txt
|
155 |
5189d 22h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
/highres/sprites/firstperson/2510_devastator.md3 /highres/sprites/firstperson/2510_devastator.png /highres/sprites/firstperson/2510_devastator_n.png /highres/sprites/firstperson/2510_devastator_s.png
/highres/sprites/firstperson/2510_devastator.jpg /highres/sprites/firstperson/2510_devastator.md2 /highres/sprites/firstperson/2510_devastator_f.jpg
/highres/sprites/firstperson.def /highres/sprites/firstperson/2510_devastator_g.png
|
154 |
5192d 23h |
loomsday |
/highres/ |
forgot [xscale 2.0 yscale 2.0] for #814 |
|
/highres/textures.def
|
153 |
5192d 23h |
loomsday |
/highres/ |
Tile #814 by Cage |
|
/highres/textures/0814_d.png
/highres/textures.def /highres/textures/0814_n.png
|
152 |
5194d 22h |
nightfright |
/ |
Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d |
|
/highres/screen/menu/2492_version.png /highres/textures/0293_d.png /highres/textures/0301.png /highres/textures/0305.png /highres/textures/0360.png /highres/textures/0361.png /highres/textures/0363.png /highres/textures/4130_d.png /highres/textures/4131_d.png /highres/textures/4132_d.png /highres/textures/4133_d.png /hrp_readme.txt
|
151 |
5196d 8h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
/highres/sprites/effects/0663_2.png /highres/sprites/effects/0663_7.png /highres/textures/0352_n.png /highres/textures/0352_s.png
/highres/screen/menu/2492_version.png /highres/sprites/effects.def /highres/textures.def /hrp_readme.txt
|