Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/
highres/
@ 188
– Rev 0
Rev
Show changed files
|
Details
|
Compare with Previous
|
Blame
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Rev
Age
Author
Path
Log message
Diff
188
4998d 0h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4998d 1h
devastator
/highres/
added def for 0717
186
4998d 1h
devastator
/highres/textures/
717 polymer version
184
5007d 19h
loomsday
/highres/
parallaxbias fix for #412
183
5008d 13h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
5009d 14h
loomsday
/highres/
180
5014d 15h
loomsday
/highres/textures/
revised
179
5014d 16h
loomsday
/highres/
#372 revised, #368 polymerized
178
5015d 15h
loomsday
/highres/
#462-#464 tileset polymerized
177
5016d 7h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
176
5033d 15h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
5033d 19h
loomsday
/highres/
174
5052d 16h
nightfright
/
Fixed: #345_s (tga -> png)
173
5052d 17h
nightfright
/
Maphacks update (by Micky C)
172
5064d 2h
devastator
/highres/
Added def for texture 0345 (d n s)
171
5064d 2h
devastator
/highres/textures/
3d texture 0345
170
5064d 2h
devastator
/highres/
added def for texture (d s n g) 347
169
5064d 2h
devastator
/highres/textures/
0347 textures only
168
5064d 14h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5064d 18h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
←Prev
1
2
Next→
Show All