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Rev Age Author Path Log message Diff
209 4860d 22h devastator /highres/textures/ renaming 1140  
208 4860d 22h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4861d 1h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4861d 7h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4862d 10h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4864d 2h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4866d 8h devastator /highres/ Texture 0246 polymer  
202 4866d 14h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4871d 7h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
199 4873d 8h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4873d 16h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4877d 9h loomsday /highres/ Tile #4117 plymerized  
196 4878d 1h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4878d 2h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4879d 6h loomsday /highres/  
193 4879d 21h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4879d 22h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4886d 9h loomsday /highres/ #413 is now polymerized  
190 4895d 7h loomsday /highres/ #0877 is now polymer ready  
189 4897d 6h nightfright / Updated: #1210 (model fix), E2L2.mhk  

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