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Rev Age Author Path Log message Diff
289 4623d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4628d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4657d 23h spiker /highres/  
286 4663d 11h spiker /highres/ 4154  
285 4689d 22h nightfright / Reverted to previous versions: 341-343  
284 4745d 22h loomsday /highres/sprites/props/ doublesided now  
283 4746d 11h spiker /highres/  
282 4746d 16h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4749d 11h nightfright / Modified: #341, 343  
280 4756d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4804d 22h loomsday /highres/ #369 polymerized + #797 recreated  
277 4813d 1h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4813d 2h spiker /highres/  
275 4821d 1h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4822d 0h loomsday /highres/ polyTile #367  
273 4822d 1h spiker /highres/ 885 polymerized  
272 4822d 5h spiker /highres/textures/  
271 4822d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4823d 1h spiker /highres/ Content by Lightsource  
269 4825d 3h loomsday /highres/ polymerTile #318  

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