Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4530d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 18h |
spiker |
/highres/ |
|
|
286 |
4565d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4647d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4648d 5h |
spiker |
/highres/ |
|
|
282 |
4648d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4651d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4706d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4714d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4714d 21h |
spiker |
/highres/ |
|
|
275 |
4722d 19h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4723d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4723d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4724d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4724d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4724d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4726d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4727d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|