Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4501d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4512d 16h |
spiker |
/highres/sprites/ |
|
|
296 |
4513d 12h |
spiker |
/highres/sprites/ |
|
|
295 |
4519d 19h |
spiker |
/highres/ |
281 |
|
294 |
4520d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4520d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4522d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4532d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4533d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4533d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 11h |
spiker |
/highres/ |
|
|
286 |
4572d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 23h |
spiker |
/highres/ |
|
|
282 |
4656d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|