Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4601d 21h |
spiker |
/highres/sprites/ |
|
|
296 |
4602d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4608d 23h |
spiker |
/highres/ |
281 |
|
294 |
4609d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4610d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4611d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4621d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4622d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4622d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4627d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4656d 16h |
spiker |
/highres/ |
|
|
286 |
4662d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4688d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4744d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4745d 3h |
spiker |
/highres/ |
|
|
282 |
4745d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4748d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4755d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4803d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4811d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|