Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4533d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4563d 7h |
spiker |
/highres/ |
|
|
286 |
4568d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4595d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4651d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4651d 18h |
spiker |
/highres/ |
|
|
282 |
4651d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4654d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4661d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4710d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4718d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4718d 9h |
spiker |
/highres/ |
|
|
275 |
4726d 8h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4727d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4727d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4727d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4727d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4728d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4730d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4731d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|