Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4591d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4602d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4602d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4609d 3h |
spiker |
/highres/ |
281 |
|
294 |
4609d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4610d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4612d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4621d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4622d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4622d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4627d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4656d 19h |
spiker |
/highres/ |
|
|
286 |
4662d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4688d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4744d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4745d 7h |
spiker |
/highres/ |
|
|
282 |
4745d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4748d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4755d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4803d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|