Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
301 4499d 4h leod /highres/textures/ fix case of 1151 #1  
300 4499d 5h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4499d 14h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4500d 7h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4511d 3h spiker /highres/sprites/  
296 4511d 23h spiker /highres/sprites/  
295 4518d 6h spiker /highres/ 281  
294 4518d 22h spiker /highres/ Added 4266  
293 4519d 10h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4521d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4530d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4531d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4531d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4536d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 22h spiker /highres/  
286 4571d 10h spiker /highres/ 4154  
285 4597d 21h nightfright / Reverted to previous versions: 341-343  
284 4653d 21h loomsday /highres/sprites/props/ doublesided now  
283 4654d 10h spiker /highres/  
282 4654d 15h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  

Show All