Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4505d 4h |
spiker |
/highres/sprites/ |
|
|
296 |
4506d 0h |
spiker |
/highres/sprites/ |
|
|
295 |
4512d 7h |
spiker |
/highres/ |
281 |
|
294 |
4512d 23h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4513d 11h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4515d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4525d 0h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4525d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4525d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4530d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 23h |
spiker |
/highres/ |
|
|
286 |
4565d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4647d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4648d 11h |
spiker |
/highres/ |
|
|
282 |
4648d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4651d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4706d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4715d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|