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Rev Age Author Path Log message Diff
299 4586d 8h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4587d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4597d 21h spiker /highres/sprites/  
296 4598d 17h spiker /highres/sprites/  
295 4605d 0h spiker /highres/ 281  
294 4605d 16h spiker /highres/ Added 4266  
293 4606d 4h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4607d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4617d 17h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4618d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4618d 16h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4623d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4652d 16h spiker /highres/  
286 4658d 4h spiker /highres/ 4154  
285 4684d 15h nightfright / Reverted to previous versions: 341-343  
284 4740d 15h loomsday /highres/sprites/props/ doublesided now  
283 4741d 4h spiker /highres/  
282 4741d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4744d 4h nightfright / Modified: #341, 343  
280 4751d 4h nightfright / Modified: #342, 343, 821, 916, 917  

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