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Rev Age Author Path Log message Diff
300 4497d 9h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4497d 19h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4498d 12h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4509d 8h spiker /highres/sprites/  
296 4510d 3h spiker /highres/sprites/  
295 4516d 10h spiker /highres/ 281  
294 4517d 2h spiker /highres/ Added 4266  
293 4517d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4519d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4529d 3h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4530d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4530d 2h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4534d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 3h spiker /highres/  
286 4569d 14h spiker /highres/ 4154  
285 4596d 1h nightfright / Reverted to previous versions: 341-343  
284 4652d 1h loomsday /highres/sprites/props/ doublesided now  
283 4652d 14h spiker /highres/  
282 4652d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4655d 14h nightfright / Modified: #341, 343  

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